Requirements:
Win 10 & 11
Amd / Intel
Automatic Fishing
Automatic fishing with intelligent zone detection
Support for multiple zones (chests, swarm, fish, damage zones)
Smart fishing mechanics with randomization
Tension control system with automatic adjustment
Time limit in zone to prevent detection
Obstacle detection and prevention
Auto bait usage with adjustable intervals
Auto consume potions/food while fishing
Auto defense while fishing (combat system integration)
Auto teleport to city when overburdened
Local fishing with position customization
Auto route planning for fishing along specified path
Automatic Harvesting
Automatic harvesting of all resource types
Filters by resource type (wood, stone, ore, fiber, hide)
Filtering by tier and rarity (T1–T8, all rarity levels)
Local farming by radius
Auto route planning for harvesting
Random movement across map when no targets
Obstacle detection and smart pathfinding
Auto consume potions/food while harvesting
Auto defense while harvesting
Integration with mob farming (kill mobs while harvesting)
Auto teleport to city when overburdened
Weight management automation
Combat System
Auto defense function
Skill rotation with individual slot configuration
Target selection filters by rarity
Distance-based combat management
Custom skill configuration
Combat function integration with other systems
Auto dismount for combat
Hostility detection
Player ESP
Display of player name and guild tag
Health and mana bars
Distance display to target
Inventory visualization
Equipment display
Market price integration
Filtering by group members
Snaplines and bounding boxes
Mob & Object ESP
Mob names, health and mana
Dungeon entrances
Chests and loot containers
Outpost and settlement markers
Hunting trail detection
Quest ESP
Mist portal ESP
PvP zone ESP
Resource ESP
Wood resource display
Stone resource display
Hidden (hide) resource display
Ore resource display
Fiber resource display
Multi-level filtering (T1–T8)
Rarity filtering
Capacity and current volume display
Radar
Circular mini‑radar
Multiple themes (5 styles)
Entity filtering for all object types
Real-time mini‑map updates
Player arrow with movement direction
Adjustable radar size (100–300 pixels)
View distance control
Map rotation and zoom control
Icon and text size configuration
Rarity color coding
Navigation & Routes
Waypoint recording with distance threshold
Real-time waypoint counter
Recording distance threshold configuration
Visual trajectory display
Auto route navigation in cycle/ping‑pong modes
Intelligent collision avoidance
Auto mount/dismount while navigating
Stuck detection and movement recovery
Game Enhancements
Anti‑AFK system with adjustable intervals
Time scale control (speed up/slow down game)
Customizable crosshair (size and style)
FPS display
Target line drawing
Player circle indicator
Fog removal
Camera zoom control
Magic strike enhancement
Visual Configuration
Individual element color customization
Color selection in RGB/HSV models
Preset color schemes
Font size configuration
Configuration
Settings profiles for each character
Save and load configs
Customizable hotkey system
Level-based filtering
Security
Action randomization systems
Intelligent delays
Obstacle avoidance to reduce detection risk
Break scheduling
User Interface
Dark theme
Multi-window tabbed interface
Built-in settings search
Contextual tooltips